I then used Unity3D to build a version of this scene that can be explored interactively in a first person perspective. It allows the a player to explore the terrain, as well as interact with the 'game'-like components I've implemented within this project. To make the game look like my animation, I imported Maya assets directly into the Unity project. In making this game, I wanted to design a characteristic, interactive space for my scene using lighting and color. The deliverables for are a compiled Mac application and PC application linked below.